Beast Ball manual

This page is a browsable version of the Beast Ball manual. Click here to download a printable version of this manual (opens in a new window).

Introduction

A Poké Ball is the hallmark of aspiring Trainers everywhere. In the Pokémon world, this remarkable device is an essential part of a Trainer’s equipment, functioning both as a means with which to catch a Pokémon and as a place for it to reside in comfort when not helping its Trainer on their adventures.

This first officially-licensed premium collectible Beast Ball replica is equipped with touch and proximity-sensing technology. The Beast Ball’s button glows when it senses motion and the its surface grid lines glow brightly when the ball is touched. Pressing the button starts a Pokémon-catching illumination sequence; double-clicking it changes the button light colour from white to red and then green. These display-grade Poké Balls are ideal for collectors: each replica comes with its own presentation case – authenticated by a uniquely-numbered hologram – and a polished stainless steel ring so that you can display your Beast Ball exactly as you wish.

Charging the Beast Ball

The Beast Ball is supplied with a built in rechargeable battery installed. The beast ball is also supplied with a USB-A to USB-C charging cable. Before first use, the Beast Ball’s internal battery will need charging. To charge the Beast Ball carefully unpack the Beast Ball and the charging cable. Plug the USB-A end of the cable into a suitable USB charging power supply. At the rear of the Beast Ball there is a rubber disc with a slit in the middle. Push the USB-C end of the charging cable through the slit so that it locates in the hidden USB-C charging plug socket. Before first use, please charge the Beast Ball for four hours.

While the Beast Ball is plugged in and charging the button light glows to show the charge status, fading between red and orange to show partial charge, then fading between green and blue when the Beast Ball is fully charged.

The Beast Ball display case

The Beast Ball Presentation Display Case is supplied with three AA (LR6) batteries. Before first use, pull out the plastic isolation tab. Opening the Display Case automatically turns on the Display Case illumination. The illumination can be turned off by touching the name plaque on the front of the case for at least two seconds (a long touch). The Display Case illumination can be turned back on by touching the plaque with a long touch, or by closing the Display Case lid and opening it again.

Using the Beast Ball

The Beast Ball’s functions are activated and controlled by its proximity and touch sensing capabilities as well as by pressing its button.

Power up Beast Ball

To power up the Beast Ball press the button for about two seconds (a long press). As the Beast Ball powers up the charge state of the internal battery is momentarily displayed by the colour of the button illumination which glows green, amber or red. Green indicates more than 70% charge, amber indicates between 25% and 70% and red indicates below 25%. If the light glows red when powering up, it is time to recharge the Beast Ball.

Calibrating the sensor

After you have turned it on, or after handling it continuously, put the Beast Ball down and wait for the button illumination to fade out. Wait five seconds without touching it. This allows the proximity sensing circuit time to calibrate and prepare the Beast Ball for proximity sensing.

Proximity sensing

Bring your hand close to the Beast Ball – the button glows brighter as you get closer.

Touch sensing

Pick up the Beast Ball (or touch both halves of the shell) to make the surface grid lines glow.

Single short button press

Do a single short press on the Beast Ball’s button – the button will give up to three white pulses, then randomly either light up green or red (with a 50:50 chance each way).

Double click

Two short button presses (a double click) changes the button illumination colour.

Double-clicking changes the button illumination from white to red. Double-click again to change the illumination to green. Double-clicking again changes the illumination back to white again.

If you turn the Beast Ball off, when turning it on again, the ball remembers the last colour you selected.

Power down Beast Ball

To power down the Beast Ball press the button for about two seconds (a long press). As the Beast Ball powers down the charge state of the internal battery is displayed by the colour of the button illumination which glows green, amber or red. Green indicates more than 70% charge, amber indicates between 25% and 70% and red indicates below 25%. If the light glows red when powering down, it is time to recharge the Beast Ball.

Standby and shut down

After being left turned on (but not touched) for around 10 minutes, to conserve power, the Beast Ball goes into “standby” mode where the proximity sensor is disabled and the Beast Ball must be picked up (or touched on both halves of the shell) for a few seconds to wake it up.

After around three days, the ball will automatically turn off. A long press of the button is needed to turn the Beast Ball on again.

Demonstration mode

When the beast ball is plugged into a power supply and charging the normal proximity sensing and button pressing functions not not function. Short pressing the button three times activates demonstration mode. In demonstration mode the Beast Ball repeatedly cycles through a twenty second illumination sequence. Starting with the off state, the turns on and glows brighter and brighter and then the grid lines illuminate for a few seconds before the ball illumination turns off again. The sequence repeats indefinitely as long as the Beast Ball is plugged into a power source. Triple pressing the button or unplugging the Beast Ball from its charging cable exits demonstration mode.

Using the Presentation Display Case

The Display Case’s functions are activated and controlled by opening the lid and touching the name plaque on the front of the case.

Opening the Display Case

Opening the Display Case automatically turns on the illumination. The illumination chases around the Beast Ball support cup in the colour that was last chosen. The default colour is white.

Closing the lid turns the Display Case illumination off and disables the touch-sensitive plaque so that the Display Case can’t be accidentally turned on while it is closed.

Changing the light colour

The Display Case can illuminate the Beast Ball in one of seven light colours. Touching the name plaque on the front of the Display Case for around half a second (a short touch) changes the illumination colour. There are seven colours to choose from: white (the default colour), red, green, yellow, blue, magenta (pink), and cyan (light blue). If the Display Case is turned off, when it is next turned back on it will remember the last colour that was chosen.

Cabinet Display Mode

If the Display Case is left on but not touched for around 10 minutes, it will enter a low-power Display Cabinet Mode. In Display Cabinet Mode the illumination will glow very dimly and flash briefly once every 10 seconds. The batteries will last for about six months in Display Cabinet Mode.

Touch the plaque to deactivate Display Cabinet Mode and return the Display Case illumination to full brightness.

Displaying the Poké Ball

The Beast Ball can be displayed in the presentation Display Case, on the polished metal Display Ring, or freestanding on its own.

Presentation Display Case

Styled after a traditional Japanese gift box, the Presentation Display Case is the ideal way to display and protect your Beast Ball. As you open the case, the display plinth rises automatically into the display position. The soft rubber cup supports the Beast Ball, ensuring that the surface remains blemish-free while bathing the Beast Ball in one of seven different coloured illumination sequences.

Cabinet Display Mode ensures that your Beast Ball is always looking its best.

Polished Metal Display Ring

A highly polished metal Display Ring can be found inside the Display Case’s battery compartment. Using a size 1 Phillips screwdriver, untighten the battery compartment door locking screw to retrieve the metal Display Ring and use it to safely display the Beast Ball on any flat, level surface.

The metal Display Ring also conveniently locates into the icon on the top of the display case so that you can use the Case as a display plinth if you want.

Caution: ensure that the Beast Ball is always displayed out of reach of small children and on a secure surface. The Beast Ball has die cast metal fins and a die cast internal structure and so is heavy – if it falls, it will be damaged and could injure someone.

Go freestyle

The Poké Ball is specially weighted so that it always rests the right way up – perfect for display freestyle with no ring or plinth. Take care to display it on a flat level surface out of the reach of small children and somewhere it won’t get knocked. Remember that, after all, it is a ball, and balls roll when placed on an incline. The Poké Ball is metal and heavy and will be damaged if it falls, and may injure someone if it falls on them.

Changing the Display Case batteries

The Presentation Display Case is supplied fitted with three AA (LR6) batteries. All you have to do is remove the isolation tab to start enjoying the Display Case’s functions. To replace the batteries when they are exhausted, follow the instructions below.

Open the battery door to change the batteries

To replace the Display Case batteries, using a size 1 Phillips screwdriver, untighten the screw holding the battery door closed and lift the door clear of the housing. Remove the spent batteries and recycle them. Replace the batteries with three AA (LR06) alkaline batteries, taking care to ensure that the polarity matches the markings inside the battery housing.

Replace the battery door and retighten the screw to secure in place.

Always keep batteries out of the reach of small children as they can be a choking hazard. Always read the battery safety advice and take care to follow it.

Care instructions

The Poké Ball is not a toy; it is a collector’s item designed for display and should be handled with care. Clean the Poké Ball and the Display Case only with a soft, slightly damp cloth; do not allow to get wet or immerse in water. Keep out of reach of small children: this product has been designed for use by ages 14 and above.

IMPORTANT PRODUCT INFORMATION
Please handle this Poké Ball with care. This Poké Ball is not a toy. Never throw this Poké Ball; it is for display purposes only. Throwing this Poké Ball will damage it and may injure someone.

IMPORTANT BATTERY INFORMATION
ALWAYS use alkaline batteries for the display case and be sure to insert them correctly by matching the battery + and – polarity battery symbols with the battery compartment + and – markings. Do not use rechargeable batteries in the display case; NEVER mix old and new batteries; NEVER short-circuit the supply terminals; NEVER mix different types of batteries; ALWAYS remove exhausted batteries from the product; ALWAYS remove batteries when not in use for extended periods. NEVER dispose of batteries in a fire. Non-rechargeable batteries are not to be recharged. Keep batteries away from small children as they are a choking hazard. there is no need to replace the rechargeable battery in the Beast Ball.

Retain the packaging and the printed instruction manual for future reference.

Do not throw the Poké Ball. It is made from metal and it is heavy, so throwing it will damage the ball and may injure someone.

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